Find an approach to hover where your enemies aren't paying attention, drop some rockets, and then reposition. Pharah is a damage hero with the ability to get at enemies from surprising angles. Like Soldier, her moves seem to deliberately echo ideas from shooters past, this time with mechanics from the days of Quake, like the reliable rocket launcher primary weapon and a flight ability that mimics rocket jumping. If you haven't played an first-person shooter since Quake: Try Pharah. Multiplayer Mayhem, Solitary Puzzlers, and the Other Best Games of 2016 Arrow
They include Lucio, Ana, Mercy, Symmetra, and Zenyatta. Support: With the exception of Symmetra, who does complicated things with shields, turrets, and teleporters, support heroes are healers.They include Reinhardt, D.Va, Winston, Roadhog, and Zarya. If you're not a tank, you'll want to stick behind and support them, using them as mobile cover to do your duty. These are heroes designed to protect other heroes, drawing attention from the enemy and putting up barriers. Tanks: For shooter players, tanks might be the most unfamiliar element of the game.They include Bastion, Hanzo, Junkrat, Mei, Torbjorn, and Widowmaker. Bastion and Torbjorn have the ability to set up (or, in Bastion's case, become) stationary turrets to help defend locales. Defense: These heroes are best suited for helping you control space and hold specific map locations.There are currently more offense heroes than any other in the game, and they include Genji, McCree, Pharah, Reaper, Solder 76, Tracer, and Sombra. Offense: These characters are designed to do damage to other players.But it's a good guideline as you begin to learn. These divisions aren't perfect, and different characters in each division can still play radically different roles from one another in the down and dirty of a match. Once the attacking team takes the point-if they take it-it turns into a payload and the rest of the match continues like in Escort.Īlso, Blizzard splits the heroes into roughly four groups. Hybrid: Like the name implies, this type is half Assault, half Escort.First team to control the point for a set amount of time wins the round best of three takes it (best of five in competitive, which we'll get to in a second). It's like Assault, except there's only one control point and everyone's fighting over it. Control: In gaming parlance, you'd call this mode King of the Hill.Most assault maps have two points that the attackers must try to take control of before the timer runs out. Defending team must protect a fixed square on the map while the attacking team tries to take it. Assault: This is a pretty straightforward mode of territory control.
This game type is on a timer, but pushing the payload to certain checkpoints buys the escorting team more time. If you stick to the payload, it also heals you slowly over time. The payload moves whenver the escorting team is within close range of it, unless an enemy is blocking the path. Escort: One team escorts a payload-essentially a fancy mobile cart-from one part of the map to the other, while the other team tries to stop them.In the core game modes, players face off in six-versus-six matches, in one of four game types: